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安卓平台Flutter启动过程全解析
阅读量:6507 次
发布时间:2019-06-24

本文共 22572 字,大约阅读时间需要 75 分钟。

前言

今天主要带大家一起分析下flutter是如何启动、初始化和加载dart代码的。这里有几点需要提前告知:

  1. 由于篇幅的问题,关于flutter界面创建、绘制过程将略过;

  2. 由于相关的c++代码比较多,而且较为复杂,建议先下载flutter engine的完整开发环境代码,阅读本文更方便;

  3. 本文只分析启动过程,参考的项目是基于android studio创建的一个默认flutter项目,以下简称demo。

    (文章干货很长 请耐心看完 文末有福利!)

正文

java层启动过程

熟悉android的朋友都知道,一个APP启动会先执行Application再执行Activity(AndroidManifest.xml中配置的启动Activity),结合这个,我们先看看Application里做了什么,在分析过程中我们将挑取一些关键的native方法作为c++层入口方法作进一步的分析。

// io.flutter.app.FlutterApplicationpublic class FlutterApplication extends Application {    @Override    @CallSuper    public void onCreate() {        super.onCreate();        FlutterMain.startInitialization(this);    }    //这块代码和FlutterActivityDelegate的生命周期方法结合使用    private Activity mCurrentActivity = null;    public Activity getCurrentActivity() {        return mCurrentActivity;    }    public void setCurrentActivity(Activity mCurrentActivity) {        this.mCurrentActivity = mCurrentActivity;    }}// io.flutter.view.FlutterMain中的方法public static void startInitialization(Context applicationContext, FlutterMain.Settings settings) {    if (Looper.myLooper() != Looper.getMainLooper()) {        throw new IllegalStateException("startInitialization must be called on the main thread");    } else if (sSettings == null) {        sSettings = settings;        long initStartTimestampMillis = SystemClock.uptimeMillis();        initConfig(applicationContext);        initAot(applicationContext);        initResources(applicationContext);        System.loadLibrary("flutter");       ...    }}

startInitialization只能执行在主线程中,否则会抛出异常。通过sSettings这个变量可以看出,启动的过程中,这个方法将只执行一遍。initConfig初始化一些变量的配置信息(在AndroidManifest.xml中可以通过meta-data方式配置这些变量值), System.loadLibrary("flutter")则完成装载flutter库文件,期间会在c++层完成JNI方法的动态注册。initResources方法我们往下看。

private static void initResources(Context applicationContext) {    Context context = applicationContext;    new ResourceCleaner(context).start();    ...    sResourceExtractor = new ResourceExtractor(context);    ...    sResourceExtractor.start();}

ResourceCleaner将清理带有指定标识的缓存文件,ResourceExtractor将完成asset 目录下flutter相关资源的拷贝,这些资源会在后续flutter engine和DartVM等初始化时使用。 然后我们再来看看启动activity都做了些什么

onCreate

//MainActivity.javapublic class MainActivity extends FlutterActivity {  @Override  protected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    GeneratedPluginRegistrant.registerWith(this);  }}//FlutterActivity.javaprotected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    this.eventDelegate.onCreate(savedInstanceState);}

先看FlutterActivity中执行onCreate,可以看到这里面并没有当前ContentView的设置,那么其内容界面是在哪里设置的呢,我们可以看到第二句this.eventDelegate.onCreate(savedInstanceState);,最终我们发现Activity中显示的view是在代理类中进行初始化的,下面看下代理类FlutterActivityDelegate的执行,

//FlutterActivityDelegate.javapublic void onCreate(Bundle savedInstanceState) {    ...    String[] args = getArgsFromIntent(this.activity.getIntent());    FlutterMain.ensureInitializationComplete(this.activity.getApplicationContext(), args);    this.flutterView = this.viewFactory.createFlutterView(this.activity);    if (this.flutterView == null) {        FlutterNativeView nativeView = this.viewFactory.createFlutterNativeView();        this.flutterView = new FlutterView(this.activity, (AttributeSet)null, nativeView);        this.flutterView.setLayoutParams(matchParent);        this.activity.setContentView(this.flutterView);        this.launchView = this.createLaunchView();        if (this.launchView != null) {            this.addLaunchView();        }    }   ...   this.runBundle(appBundlePath);   ... }

在这里我们需要注意FlutterMain.ensureInitializationComplete的执行,

//FlutterMain.javapublic static void ensureInitializationComplete(Context applicationContext, String[] args) {    ...    sResourceExtractor.waitForCompletion();    ...    nativeInit(applicationContext, (String[])shellArgs.toArray(new String[0]), appBundlePath, appStoragePath, engineCachesPath);    sInitialized = true;    ...}//c++关键方法1private static native void nativeInit(Context var0, String[] var1, String var2, String var3, String var4);

它将等待解压任务结束,资源处理完毕,然后拼接参数,完成参数初始化后将执行nativeInit方法对c++层初始化。

然后会创建FlutterView对象,这里面还包含了很多关键对象的创建,这个下文将会分析到。

//FlutterView.java的构造方法public FlutterView(Context context, AttributeSet attrs, FlutterNativeView nativeView) {    super(context, attrs);    ...    if (nativeView == null) {        this.mNativeView = new FlutterNativeView(activity.getApplicationContext());    } else {        this.mNativeView = nativeView;    }    this.mNativeView.getFlutterJNI();    this.mIsSoftwareRenderingEnabled = FlutterJNI.nativeGetIsSoftwareRenderingEnabled();    ...    this.mNativeView.attachViewAndActivity(this, activity);    this.mSurfaceCallback = new Callback() {        public void surfaceCreated(SurfaceHolder holder) {            FlutterView.this.assertAttached();            FlutterView.this.mNativeView.getFlutterJNI().onSurfaceCreated(holder.getSurface());        }        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {            FlutterView.this.assertAttached();            FlutterView.this.mNativeView.getFlutterJNI().onSurfaceChanged(width, height);        }        public void surfaceDestroyed(SurfaceHolder holder) {            FlutterView.this.assertAttached();            FlutterView.this.mNativeView.getFlutterJNI().onSurfaceDestroyed();        }    };    this.getHolder().addCallback(this.mSurfaceCallback);    this.mAccessibilityManager = (AccessibilityManager)this.getContext().getSystemService("accessibility");    ...    this.mFlutterLocalizationChannel = new MethodChannel(this, "flutter/localization", JSONMethodCodec.INSTANCE);    ...}

这个方法中先执行FlutterNativeView对象创建,然后是FlutterJNI对象创建,再通过c++层完成两者的绑定关系。另外activity和flutterView的绑定关系也在这里完成,并会在PlatformViewsController中完成注册方法回调关系。这个方法还包含了界面绘制监听,flutter绘制的关键调用,建立了通讯体系(各类Channel)。在c++层会用到的资源处理对象也是从这里创建的。

//FlutterNativeView.java构造方法public FlutterNativeView(Context context, boolean isBackgroundView) {    this.mPluginRegistry = new FlutterPluginRegistry(this, context);    this.mFlutterJNI = new FlutterJNI();    this.mFlutterJNI.setRenderSurface(new FlutterNativeView.RenderSurfaceImpl());    this.mFlutterJNI.setPlatformMessageHandler(new FlutterNativeView.PlatformMessageHandlerImpl());    this.mFlutterJNI.addEngineLifecycleListener(new FlutterNativeView.EngineLifecycleListenerImpl());    this.attach(this, isBackgroundView);    ....}//c++关键方法2private native long nativeAttach(FlutterJNI var1, boolean var2);

FlutterPluginRegistry是actitiy和flutterView绑定关系操作类,而FlutterJNI创建时,将绑定绘制、跨平台通讯、生命周期的监听方法。这里还会涉及到nativeAttach这个c++方法,等一会将会分析到。

继续看runBundle的执行

//FlutterView.javaprivate FlutterNativeView mNativeView;public void runFromBundle(FlutterRunArguments args) {  assertAttached();  preRun();  mNativeView.runFromBundle(args);  ...}//FlutterNativeView.javapublic void runFromBundle(FlutterRunArguments args) {   ...   runFromBundleInternal(new String[] {args.bundlePath, args.defaultPath},            args.entrypoint, args.libraryPath);   ...}/*** 这里通过demo,我们需要留意下传入的数据,方便接下来的分析* bundlePaths:(flutter_assets目录地址)* entrypoint:"main"* libraryPath:null**/private void runFromBundleInternal(String[] bundlePaths, String entrypoint,    String libraryPath) {    ....    mFlutterJNI.runBundleAndSnapshotFromLibrary(        bundlePaths,        entrypoint,        libraryPath,        mContext.getResources().getAssets()    );    ....}

此时,runFromBundle会先判断资源的绑定,把一些参数通过runBundleAndSnapshotFromLibrary方法中mFlutterJNI对象调用JNI方法来传递指定flutter入口供DartVM执行dart层代码逻辑。

//FlutterJNI.java@UiThreadpublic void runBundleAndSnapshotFromLibrary(@NonNull String[] prioritizedBundlePaths, @Nullable String entrypointFunctionName, @Nullable String pathToEntrypointFunction, @NonNull AssetManager assetManager) {    this.ensureAttachedToNative();    this.nativeRunBundleAndSnapshotFromLibrary(this.nativePlatformViewId, prioritizedBundlePaths, entrypointFunctionName, pathToEntrypointFunction, assetManager);}//最终样例数据:pathToEntrypointFunction = null,entrypointFunctionName="main"//prioritizedBundlePaths同上面,nativePlatformViewId = 3719055232private native void nativeRunBundleAndSnapshotFromLibrary(    long nativePlatformViewId,    @NonNull String[] prioritizedBundlePaths,    @Nullable String entrypointFunctionName,    @Nullable String pathToEntrypointFunction,    @NonNull AssetManager manager);

nativeRunBundleAndSnapshotFromLibrary 则是native启动方法的入口,另外这个 nativePlatformViewId 是在FlutterNativeView 创建的时候调用了FlutterJNIattachToNative方法,其来源是native层shell_holder对象指针,这个对象指针在native启动过程中非常关键。

再看MainActivity中onCreate执行,GeneratedPluginRegistrant.registerWith(this)将执行到如下代码中

//FlutterActivityDelegate.javaprivate FlutterView flutterView;@Overridepublic Registrar registrarFor(String pluginKey) {    return flutterView.getPluginRegistry().registrarFor(pluginKey);}//FlutterPluginRegistry.java@Overridepublic Registrar registrarFor(String pluginKey) {    if (mPluginMap.containsKey(pluginKey)) {        throw new IllegalStateException("Plugin key " + pluginKey + " is already in use");    }    mPluginMap.put(pluginKey, null);    return new FlutterRegistrar(pluginKey);}

registrarFor保存了插件的实例,避免重复注册。

onStart:

以下方法通过生命周期对应的Platform Channel发送生命周期状态给Flutter层来告知当前的APP状态。

this.mFlutterLifecycleChannel.send("AppLifecycleState.inactive");

onResume:

public void onResume() {    Application app = (Application)this.activity.getApplicationContext();    FlutterMain.onResume(app);    if (app instanceof FlutterApplication) {        FlutterApplication flutterApp = (FlutterApplication)app;        flutterApp.setCurrentActivity(this.activity);    }}public static void onResume(Context context) {    //热更新有关,这里也不分析    if (sResourceUpdater != null && sResourceUpdater.getDownloadMode() == DownloadMode.ON_RESUME) {        sResourceUpdater.startUpdateDownloadOnce();    }}

到这里基本完成了java层分析,主要方法调用链可以参考如下

webp

接下来将需要分析的关键JNI方法罗列如下:

  • nativeInit
  • nativeAttach
  • nativeRunBundleAndSnapshotFromLibrary

c/c++层启动过程

nativeInit分析

我们直接找到对应的方法,位于shell/platform/android/flutter_main.cc

void FlutterMain::Init(JNIEnv* env,                       jclass clazz,                       jobject context,                       jobjectArray jargs,                       jstring bundlePath,                       jstring appStoragePath,                       jstring engineCachesPath) {  std::vector
args; args.push_back("flutter"); for (auto& arg : fml::jni::StringArrayToVector(env, jargs)) { args.push_back(std::move(arg)); } auto command_line = fml::CommandLineFromIterators(args.begin(), args.end()); auto settings = SettingsFromCommandLine(command_line); settings.assets_path = fml::jni::JavaStringToString(env, bundlePath); ... settings.task_observer_add = [](intptr_t key, fml::closure callback) { fml::MessageLoop::GetCurrent().AddTaskObserver(key, std::move(callback)); }; settings.task_observer_remove = [](intptr_t key) { fml::MessageLoop::GetCurrent().RemoveTaskObserver(key); }; ... g_flutter_main.reset(new FlutterMain(std::move(settings)));}

这里做了几件事情:

  • 解析java传过来的参数
  • 创建Setting,保存配置
  • 创建FlutterMain,重置其全局对象

nativeAttach分析

static jlong AttachJNI(JNIEnv* env,                       jclass clazz,                       jobject flutterJNI,                       jboolean is_background_view) {  fml::jni::JavaObjectWeakGlobalRef java_object(env, flutterJNI);  auto shell_holder = std::make_unique
( FlutterMain::Get().GetSettings(), java_object, is_background_view); if (shell_holder->IsValid()) { return reinterpret_cast
(shell_holder.release()); } else { return 0; }}//shell/platform/android/android_shell_holder.ccAndroidShellHolder::AndroidShellHolder( blink::Settings settings, fml::jni::JavaObjectWeakGlobalRef java_object, bool is_background_view) : settings_(std::move(settings)), java_object_(java_object) { ... auto jni_exit_task([key = thread_destruct_key_]() { FML_CHECK(pthread_setspecific(key, reinterpret_cast
(1)) == 0); }); thread_host_.ui_thread->GetTaskRunner()->PostTask(jni_exit_task); if (!is_background_view) { thread_host_.gpu_thread->GetTaskRunner()->PostTask(jni_exit_task); } ... fml::MessageLoop::EnsureInitializedForCurrentThread(); fml::RefPtr
gpu_runner; fml::RefPtr
ui_runner; fml::RefPtr
io_runner; fml::RefPtr
platform_runner = fml::MessageLoop::GetCurrent().GetTaskRunner(); if (is_background_view) { auto single_task_runner = thread_host_.ui_thread->GetTaskRunner(); gpu_runner = single_task_runner; ui_runner = single_task_runner; io_runner = single_task_runner; } else { gpu_runner = thread_host_.gpu_thread->GetTaskRunner(); ui_runner = thread_host_.ui_thread->GetTaskRunner(); io_runner = thread_host_.io_thread->GetTaskRunner(); } blink::TaskRunners task_runners(thread_label, // label platform_runner, // platform gpu_runner, // gpu ui_runner, // ui io_runner // io ); shell_ = Shell::Create(task_runners, // task runners settings_, // settings on_create_platform_view, // platform view create callback on_create_rasterizer // rasterizer create callback ); ...}std::unique_ptr
Shell::Create( blink::TaskRunners task_runners, blink::Settings settings, Shell::CreateCallback
on_create_platform_view, Shell::CreateCallback
on_create_rasterizer) { PerformInitializationTasks(settings); auto vm = blink::DartVM::ForProcess(settings); FML_CHECK(vm) << "Must be able to initialize the VM."; return Shell::Create(std::move(task_runners), // std::move(settings), // vm->GetIsolateSnapshot(), // blink::DartSnapshot::Empty(), // std::move(on_create_platform_view), // std::move(on_create_rasterizer) // );}

nativeAttach的方法中,调用了AndroidShellHolder对象的创建,包含了JNI生命周期同UI和GPU线程绑定, 视图回调和c++层绘制绑定,启动一些必要的线程。而shell对象的创建中,PerformInitializationTasks包含了一些关键库的初始化,如skia(图形绘制库)、ICU(国际化库)等初始化,shell对象的创建也标志着dart vm的创建。

关键点:AndroidShellHolder对象创建完成后,会将其对象指针值返回给java层保存,用于后续安卓原生层对Flutter层各操作方法的调用。

nativeRunBundleAndSnapshotFromLibrary 分析

在shell/platform/android/io/platform_view_android_jni.cc中,我们很容易找到对应的方法,是采用动态注册的方式:

{          .name = "nativeRunBundleAndSnapshotFromLibrary",          .signature = "(J[Ljava/lang/String;Ljava/lang/String;"                       "Ljava/lang/String;Landroid/content/res/AssetManager;)V",          .fnPtr =              reinterpret_cast
(&shell::RunBundleAndSnapshotFromLibrary), }
static void RunBundleAndSnapshotFromLibrary(JNIEnv* env,                                            jobject jcaller,                                            jlong shell_holder,                                            jobjectArray jbundlepaths,                                            jstring jEntrypoint,                                            jstring jLibraryUrl,                                            jobject jAssetManager) {  auto asset_manager = std::make_shared
(); for (const auto& bundlepath : fml::jni::StringArrayToVector(env, jbundlepaths)) { ... const auto file_ext_index = bundlepath.rfind("."); if (bundlepath.substr(file_ext_index) == ".zip") { //资源解压 asset_manager->PushBack(std::make_unique
( bundlepath, "assets/flutter_assets")); } else { //操作资源地址并存储到容器中 asset_manager->PushBack( std::make_unique
(fml::OpenDirectory( bundlepath.c_str(), false, fml::FilePermission::kRead))); ... } } auto isolate_configuration = CreateIsolateConfiguration(*asset_manager); ... RunConfiguration config(std::move(isolate_configuration), std::move(asset_manager)); { auto entrypoint = fml::jni::JavaStringToString(env, jEntrypoint); auto libraryUrl = fml::jni::JavaStringToString(env, jLibraryUrl); if ((entrypoint.size() > 0) && (libraryUrl.size() > 0)) { //设置dart的入口函数,entrypoint为“main”,引用库地址 config.SetEntrypointAndLibrary(std::move(entrypoint), std::move(libraryUrl)); } else if (entrypoint.size() > 0) { config.SetEntrypoint(std::move(entrypoint)); } } ANDROID_SHELL_HOLDER->Launch(std::move(config));}

从上面的方法我们可以简单的总结下这个方法做了什么:

  • 资源的解压
  • 创建AppSnapshotIsolateConfiguration对象
  • 执行配置项
  • 执行启动方法

android_shell_holder.cc

void AndroidShellHolder::Launch(RunConfiguration config) {  //is_valid_ = shell_ != nullptr;正常情况下为true  if (!IsValid()) {    return;  }  shell_->GetTaskRunners().GetUITaskRunner()->PostTask(      fml::MakeCopyable([engine = shell_->GetEngine(),  //拿到了引擎的弱引用对象                         config = std::move(config)       ]() mutable {        ...        //next        if (!engine || engine->Run(std::move(config)) ==                           shell::Engine::RunStatus::Failure) {        ...        }        ...      }));}

Launch方法中拿到engine对象后,调用Run的执行

//engine.ccEngine::RunStatus Engine::Run(RunConfiguration configuration) {  ...  auto isolate_launch_status =      PrepareAndLaunchIsolate(std::move(configuration));  ....}shell::Engine::RunStatus Engine::PrepareAndLaunchIsolate(    RunConfiguration configuration) {  TRACE_EVENT0("flutter", "Engine::PrepareAndLaunchIsolate");  UpdateAssetManager(configuration.GetAssetManager());  auto isolate_configuration = configuration.TakeIsolateConfiguration();  std::shared_ptr
isolate = runtime_controller_->GetRootIsolate().lock(); if (!isolate) { return RunStatus::Failure; } ... if (!isolate_configuration->PrepareIsolate(*isolate)) { FML_LOG(ERROR) << "Could not prepare to run the isolate."; return RunStatus::Failure; } if (configuration.GetEntrypointLibrary().empty()) { if (!isolate->Run(configuration.GetEntrypoint())) { FML_LOG(ERROR) << "Could not run the isolate."; return RunStatus::Failure; } } else { if (!isolate->RunFromLibrary(configuration.GetEntrypointLibrary(), configuration.GetEntrypoint())) { FML_LOG(ERROR) << "Could not run the isolate."; return RunStatus::Failure; } } return RunStatus::Success;}

在engine的启动过程中,准备和启动isolate,在这个方法中将完成对isolate创建、及状态返回处理。更新资源管理后,PrepareIsolate方法主要检查Isolate的状态,通过属性phase(枚举)来表示不同的状态,然后我们再结合java层传递的数据,可以知道将执行isolate->Run方法。

//dart_api_impl.ccFML_WARN_UNUSED_RESULTbool DartIsolate::Run(const std::string& entrypoint_name) { ...     auto user_entrypoint_function =      Dart_GetField(Dart_RootLibrary(), tonic::ToDart(entrypoint_name.c_str()));  if (!InvokeMainEntrypoint(user_entrypoint_function)) {    return false;  } ...}

Run方法中也比较简单,继续看下文。

//dart_isolate.ccFML_WARN_UNUSED_RESULTstatic bool InvokeMainEntrypoint(Dart_Handle user_entrypoint_function) {  ...  Dart_Handle start_main_isolate_function =      tonic::DartInvokeField(Dart_LookupLibrary(tonic::ToDart("dart:isolate")),                             "_getStartMainIsolateFunction", {});  ...  if (tonic::LogIfError(tonic::DartInvokeField(          Dart_LookupLibrary(tonic::ToDart("dart:ui")), "_runMainZoned",          {start_main_isolate_function, user_entrypoint_function}))) {    FML_LOG(ERROR) << "Could not invoke the main entrypoint.";    return false;  }  return true;}

在InvokeMainEntrypoint方法中 会拿到了Dart_Handle对象,并通过DartInvokeField方法执行Dart_Invoke方法。另外Dart_LookupLibrary中创建的对象是一个Library,这个是下个方法执行步骤的判断依据。

dart_api_impl.cc

DART_EXPORT Dart_Handle Dart_Invoke(Dart_Handle target,                                    Dart_Handle name,                                    int number_of_arguments,                                    Dart_Handle* arguments) {                                 DARTSCOPE(Thread::Current());  API_TIMELINE_DURATION(T);  CHECK_CALLBACK_STATE(T);  String& function_name =      String::Handle(Z, Api::UnwrapStringHandle(Z, name).raw());  if (function_name.IsNull()) {    RETURN_TYPE_ERROR(Z, name, String);  }  if (number_of_arguments < 0) {    return Api::NewError(        "%s expects argument 'number_of_arguments' to be non-negative.",        CURRENT_FUNC);  }  ...  if (obj.IsType()) {    ...    const Class& cls = Class::Handle(Z, Type::Cast(obj).type_class());    ...    //分析节点1    return Api::NewHandle(        T, cls.Invoke(function_name, args, arg_names, respect_reflectable,                      check_is_entrypoint));  } else if (obj.IsNull() || obj.IsInstance()) {     ...    Instance& instance = Instance::Handle(Z);    ...    //分析节点2    return Api::NewHandle(        T, instance.Invoke(function_name, args, arg_names, respect_reflectable,                           check_is_entrypoint));  } else if (obj.IsLibrary()) {    ...    const Library& lib = Library::Cast(obj);    ...    //分析节点3    return Api::NewHandle(        T, lib.Invoke(function_name, args, arg_names, respect_reflectable,                      check_is_entrypoint));  }   ...}

Dart_Invoke方法中,会先进行状态检查 ,然后拿到由java层传递过来的dart 入口函数对应的方法名(也就"main"),注意在这个方法中,不管是错误还是正确都是返回Dart_Handle这个对像。然后再看这个三个分析节点,根据上面的分析,将会执行节点3

//object.ccRawObject* Library::Invoke(const String& function_name,                           const Array& args,                           const Array& arg_names,                           bool respect_reflectable,                           bool check_is_entrypoint) const {    ...    Function& function = Function::Handle(zone, LookupStaticFunction(function_name));    ...    return DartEntry::InvokeFunction(function, args, args_descriptor_array);      ...}

Invoke方法将会通过方法名拿到内存中Function对象,然后通过dart执行该方法。

这里留意下DartEntry这个类,看源码的注释大意是提取解析dart函数所需的功能的操作对象。是dart函数调用的重要对象之一,接着看看InvokeFunction做了什么。

third_party/dart/runtime/vm/dart_entry.cc

RawObject* DartEntry::InvokeFunction(const Function& function,                                     const Array& arguments,                                     const Array& arguments_descriptor,                                     uword current_sp) {...#if defined(TARGET_ARCH_DBC)  //具体方法解析调用  return Simulator::Current()->Call(code, arguments_descriptor, arguments,                                    thread);#elif defined(USING_SIMULATOR) //模拟器  return bit_copy
(Simulator::Current()->Call( reinterpret_cast
(entrypoint), reinterpret_cast
(&code), reinterpret_cast
(&arguments_descriptor), reinterpret_cast
(&arguments), reinterpret_cast
(thread))); ...}

InvokeFunction 中将先会对Function对象内容是否编译过进行判断(未编译将编译重新调用),拿到当前线程去执行。该方法还会区分生产环境,是否是模拟器等情况对方法进行解析,解析方法执行可以参考Simulator::Current()->Call,在Call的方法内我们可以看到整个方法非常庞大,光方法体就有几千行代码,包含了常量值、字节码等的操作,所以这一篇文章就不展开分析。有兴趣的朋友可以结合虚拟机原理,看看这部分是如何执行的。

webp

总结

至此我们大致看到了整个启动过程,在java层主要是对flutter资源相关的参数进行了赋值、初始化,以及回调方法的注册,资源的拷贝,c++关键方法的调用,建立了通讯体系(各类Channel)。而在c++层,我们发现除去关键对象的创建,还有各类异常的处理(包含各种情况的考量),参数的解析,资源的解析,方法对象的构建等一系列的调用,最后通过dart vm的操作对象对方法进行解析与执行。


webp

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